But it is more suitable for close-range scenarios. Heavy SMG RimWorldOverall, the Heavy SMG is a decent weapon that can perform well in both close and medium-range combat. The burst mode is also something that can help you accurately land your shots on the target. It offers a 3-shot burst mechanism, with each bullet dealing a decent amount of damage. This weapon is considered the most beginner-friendly weapon in the entire game because of its ease of use. The first weapon in our Rimworld best weapons list is the Heavy SMG. And if you’re someone who’s wondering how to craft weapons in Rimworld, then we’ll make sure to mention the method for each weapon as well. Some of them will help you with crowd control, while others will be useful against powerful enemies such as the Centipede. In our guide, we are going to mention weapons that are ideal for different situations. Charge Lance deals great damage in just one shot with great accuracy. Charge Rifle similar to assault rifle provides higher firing rate. Assault Rifles provide great rate of fire and are good for medium ranged combats.Minigun is a great weapon to deal great damage but it lacks accuracy. The Autocannon Turret is an effective weapon with a low range. Doom’s Day Rocket Launcher deals great damage but disappears once used. Sniper Rifles can be used to target enemies from safe areas.Greatbow deals great damage with great accuracy. Molotov Cocktails are throwables that can set a specific area on fire. Chain Shotgun is one of the most destructive weapons in close ranges.LMG is a deadly weapon with low accuracy. EMP Grenades do not deal physical damage but slow down the movement.Bolt Action Rifle is one of the easiest weapons to use and performs best in long ranges. Heavy SMG is one of the most beginner-friendly weapons, best for close and medium ranges.Players need to choose the best weapons in Rimworld in order to increase their odds of surviving in the game.Keep the living spaces of the colony clean, don't eat raw food, and the colonists should be "fine". It is actually one of the more "realistic" elements of the setting. I have no problem with the amount and level of diseases in Rimworld. Think of Rimworld like a massive, planet-sized underdeveloped cesspit, and the level of diseases makes more sense. Multiply that by not even being from the same planet, and the rate of disease transmission becomes much more believable. Hell, even today in the "3rd World" (the situation is very nuanced, so don't jump down my throat about the ethnocentrism), diseases like diarrhea, intestinal parasites and insect-borne diseases ravage the land with regularity.Ī major (if not the major) to the exploration and colonization of Africa by Europeans was the existence of virulent diseases the Europeans had never experienced before, and had no resistances to. Usually ones that, today, are stupidly easy to prevent and treat, like water-borne diarrhea, intestinal parasites (usually from eating improperly-cooked food), and various infections. Not war, not animal attacks, not accidents, but disease. In real life, up until very recently, the #1 numero uno top killer of humanity as a whole was disease. I like that there is now a disease that won't just kill you, that can appear (as opposed to frail, bad back, dementia, that the pawns are generated with), but considering the current bionic options in game, some sort of immunity, drastic treatment, or preventative medicine is in the realm of possible. I would like surgical options to reduce the impact, or high quality medicines (glitterworld only, or maybe glitter and regular) to significantly reduce impact or duration, or introduce some sort of bionic option that has a small permanent benefit AND makes the pawn immune to one of the parasite types (stupid as it sounds, a bionic "stomach" maybe that makes hunger deteriorate slower (efficient digestion?) and makes you immune to gut worms.a bionic spine that increases manip and movement by 5% each and makes you immune to muscle parasites.or just bionic arms and legs can negate the manip OR movement penalty of muscle parasites) I put that they're fine as is.its not totally true, but i don't necessarily want them to happen less often or naturally last shorter.
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